$1.0bn
$XX.Xm
3,313
592
$XXX.Xm
The Video Game, DVD and Recorded Music Retailing industry have faced difficult trading conditions over the past decade. Intensifying external competition from streaming platforms and online-only retailers diverted demand away from traditional retailers, contributing to a steady erosion in industry-wide turnover. These trends have shifted the structure of the industry, as many large-scale retailers that traditionally dominated the industry have either exited the industry or rationalised their physical store presence. The COVID-19 outbreak accelerated a consumer shift to digital channels, further threatening the viability of traditional retailers. JB Hi-Fi has responded to these trends by reducing its involvement in the industry, focusing on retailing products that are less threatened by online substitutes. These trends were partially offset by a temporary jump in video game demand in 2020-21 and a steady rise in the popularity of vinyl records. Overall, industry revenue is expected to decrease at an annualised 4.3% over the five years through 2023-24, to total $1.0 billion. This includes an anticipated decline of 5.9% in 2023-24, as consumers continue their decade-long shift to online substitutes.The industry's largest product segment is video games. Consumer uptake of video games has been strong over the past decade, while the threat of online alternatives has trailed music and movies. On the one hand, consumers have increasingly purchased computer games online through platforms like Steam, as online-only stores have become more sophisticated and faster and cheaper. Console gaming has been slower to shift to online alternatives, as console manufacturers have resisted the shift to downloadable content. Yet, recent releases from Microsoft and Sony have shifted this dynamic, accelerating a consumer shift online in 2022-23 and 2023-24.Retailers will face further difficulties over the coming years, as competition from streaming platforms intensifies. Price competition is projected to increase significantly over the period, as online-only operators attract a growing market share. Retailers will need to drop their prices to sustain demand, causing a steady decline in profitability. As profit margins decline, more retailers will either leave the industry, or rationalise their store presence. Industry revenue is forecast to decline at an annualised 3.4% over the five years through 2027-28, to total $851.1 million.
Industry revenue has declined at a CAGR of 4.4 % over the past five years, to reach an estimated $1.0bn in 2023.
Market size is projected to decline over the next five years.
Company | Market Share (%)
2024 | Revenue ($m)
2024 |
---|---|---|
EB Games | 290.7 | |
JB Hi-Fi | 272.5 | |
Sanity Entertainment | N/A |
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Industry revenue is measured across several distinct product and services lines, including Recorded music CDs, DVDs and Blu-ray discs and Video games. Recorded music CDs is the largest segment of the Video Game, DVD and Recorded Music Retailing in Australia.
The decline of physical media has entrenched video games as the dominant industry product
Industry firms primarily sell video games, DVDs and recorded music. Digital downloads from industry retailers with bricks-and-mortar stores are also included. Businesses that only operate online are excluded from the industry.
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ANZSIC 4242 - Video Game, DVD and Recorded Music Retailing in Australia
Get an indication of the industry's health through historical, current and forward-looking trends in the performance indicators that make or break businesses.
The industry is declining and consumers are shifting to online substitutes. The growing popularity of streaming platforms, like Netflix or Spotify, has threatened the viabili...
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Video game retailing has managed to stave off online subscription services for longer than movies and music. Retailers of video games retailers have more effectively transiti...
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Distribution of establishments has broadly followed population spreads. The eastern states have the largest populations, which means they also have the highest concentration ...
Get data and insights on what's driving competition in an industry and the challenges industry operators and new entrants may face, with analysis built around Porter's Five Forces framework.
The rise of online competitors has fragmented the industry. Large-scale national retailers, like Sanity, have closed all their physical locations and exited the industry.
Learn about the performance of the top companies in the industry.
Sanity has left the industry. As consumers shifted to online streaming services, like Spotify, the business model became unviable. Sanity closed its remaining stores in 2023.
Understand the demographic, economic and regulatory factors that shape how businesses in an industry perform.
Falling real household discretionary income has weighed on the performance of many retailers in the industry. In 2023-24, real household discretionary income is on track to m...
View average costs for industry operators and compare financial data against an industry's financial benchmarks over time.
The threat of online has transformed the cost structure of the industry. As the number of stores has declined, reliance on customer service staff has also fallen, reducing th...
Including values and annual change:
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Key data sources in Australia include:
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These sources include:
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The market size of the Video Game, DVD and Recorded Music Retailing industry in Australia is $1.0bn in 2024.
There are 592 businesses in the Video Game, DVD and Recorded Music Retailing industry in Australia, which has declined at a CAGR of 0.8 % between 2018 and 2023.
The market size of the Video Game, DVD and Recorded Music Retailing industry in Australia has been declining at a CAGR of 4.4 % between 2018 and 2023.
Over the next five years, the Video Game, DVD and Recorded Music Retailing industry in Australia is expected to decline.
The biggest companies operating in the Video Game, DVD and Recorded Music Retailing market in Australia are EB Games, JB Hi-Fi and Sanity Entertainment
CD retailing and DVD retailing are part of the Video Game, DVD and Recorded Music Retailing industry.
The company holding the most market share in Australia is EB Games.
The level of competition is high and increasing in the Video Game, DVD and Recorded Music Retailing industry in Australia.