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Game & Toy Manufacturing in the UK - Market Research Report (2014-2029)

Harry Dee Harry Dee London, United Kingdom Last Updated: September 2024 SIC C32.400

Revenue

£904.6m

2024-25

£904.6m

Past 5-Year Growth

Profit

£XXX.Xm

Employees

5,172

Businesses

937

Wages

£XXX.Xm

Game & Toy Manufacturing in the UK industry analysis

Game and toy manufacturers have performed resiliently in recent years in the face of rising import penetration and changing consumer tastes. Successful product developments to maintain interest from children and their parents have supported sales. Nevertheless, intense competition from imports has mitigated the effect of growing domestic demand. Revenue is expected to drop at a compound annual rate of 0.4% over the five years through 2024-25 to reach £904.6 million.

Trends and Insights

  • Digital competition picks away at toy sales. Children's growing preference for digital entertainment like gaming consoles and tablets is eroding traditional game and toy sales, with manufacturers moving to incorporate more technology and interactivity into products to keep up.
  • Boardgames are becoming more popular. More young adults are picking up board games as a regular pastime and hobby, boosting opportunities for new entrants.
  • Ideal resources power toy makers in the East of England. The region's skilled workforce, access to major markets and a vibrant, innovative environment foster growth for local manufacturers.
  • Innovation is key to driving sales. Manufacturers must constantly update their offerings and adapt to market trends if they want their toys and games to sell well.
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Everything you need in one report

  • Reliable market estimates from 2014-2029
  • Competitive analysis, industry segmentation, financial benchmarks
  • Powerful SWOT, Porter’s Five Forces and risk management frameworks
  • Online membership platform with PDF, Word, Excel and PPT exports

Industry Overview

Market size and recent performance (2014-2029)

Industry revenue has declined at a CAGR of 0.4 % over the past five years, to reach an estimated £904.6m in 2024.

Trends and Insights

An increasingly digital young population puts sales under pressure

  • Age compression – when products initially intended for an older audience are marketed to young children – has caused children to outgrow traditional toys at a younger age, leading to a slower growth in sales of games and toys aimed at young children.
  • Additional trends and insights available with purchase
Game & Toy Manufacturing in the UK
Revenue (2014-2029)
IBISWorld Logo Source: IBISWorld

Industry outlook (2024-2029)

Market size is projected to grow over the next five years.

Trends and Insights

Toys face further competition from digital alternatives

  • Toy and game creators need to adapt their products to cater to the changing preferences of children, who are now interested in toys traditionally aimed at older audiences.

Biggest companies in the Game & Toy Manufacturing in the UK

Company
Market Share (%)
2025
Revenue (£m)
2025
Games Workshop Ltd
395.6
Hornby plc
15.2
HTI Toys UK Ltd
12.2

To view the market share and analysis for all 5 top companies in this industry, view purchase options.

Products & Services Segmentation

Game & Toy Manufacturing in the UK
Products & Services
IBISWorld Logo Source: IBISWorld

Industry revenue is measured across several distinct product and services lines, including Traditional toys and games, Electronic toys and games and Professional and arcade games. Traditional toys and games is the largest segment of the Game & Toy Manufacturing in the UK.

Trends and Insights

There's more interest in quality traditional toys and games

  • Manufacturers produce a range of puzzles, board games, arts and crafts materials, miniatures and dolls without electronic components.
  • More insights available in the full report

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Competitors

  • Consumer Electronics Manufacturing in the UK
  • Sporting Goods Manufacturing in the UK

Complementors

  • Toy Retailing in the UK

International industries

  • Toy, Doll & Game Manufacturing in the US
  • Toy, Doll & Game Manufacturing in Canada
  • Toy and Sporting Goods Manufacturing in Australia
  • Toy Manufacturing in China

View all industries in United Kingdom

Table of Contents

About this industry

Industry definition

Companies in this industry manufacture games and toys for professional, arcade or personal use. The manufacture of automatic bowling alley equipment, video game consoles and bicycles is excluded from the industry.

What's included in this industry?

Traditional toys and gamesElectronic toys and gamesProfessional and arcade games

Companies

Games Workshop LtdHornby plcHTI Toys UK Ltd

Purchase this report to view all 5 major companies in this industry.

Related Terms

MULTIPLESINTERACTIVE TOYSWHOLESALE BYPASS

Industry Code

SIC 2007

SIC 32.40 - Game & Toy Manufacturing in the UK

Performance

Get an indication of the industry's health through historical, current and forward-looking trends in the performance indicators that make or break businesses.

Analyst insights

Digital competition picks away at toy sales. Children's growing preference for digital entertainment like gaming consoles and tablets is eroding traditional game and toy sale...

In this chapter (4)

  • Current Performance
  • Outlook
  • Volatility
  • Life Cycle

Key metrics

  • Annual Revenue, Recent Growth, Forecast, Revenue Volatility
  • Number of Employees, Recent Growth, Forecast, Employees per Business, Revenue per Employee
  • Number of Businesses, Recent Growth, Forecast, Employees per Business, Revenue per Business
  • Total Profit, Profit Margin, Profit per Business

Charts

  • Revenue, including historical (2014-2023) and forecast (2024-2029)
  • Employees, including historical (2014-2023) and forecast (2024-2029)
  • Businesses, including historical (2014-2023) and forecast (2024-2029)
  • Profit, including historical (2014-2024)
  • Industry Volatility vs. Revenue Growth
  • Industry Life Cycle

Detailed analysis

  • Trends in supply, demand and current events that are driving current industry performance
  • Expected trends, economic factors and ongoing events that drive the industry's outlook
  • Key success factors for businesses to overcome volatility
  • How contribution to GDP, industry saturation, innovation, consolidation, and technology and systems influence the industry's life cycle phase.

Products and Markets

Learn about an industry's products and services, markets and trends in international trade.

Analyst insight

Boardgames are becoming more popular. More young adults are picking up board games as a regular pastime and hobby, boosting opportunities for new entrants.

In this chapter

  • Products & Services
  • Major Markets
  • International Trade

Key metrics

  • Largest market segment and value in 2024
  • Product innovation level
  • Total imports, level and trend
  • Total exports, level and trend
  • Trade Balance

Charts

  • Products & services segmentation in 2024
  • Major market segmentation in 2024
  • International trade, including imports by country and exports by country

Detailed analysis

  • Trends impacting the recent performance of the industry's various segments
  • Innovations in the industry's product or service offering, specialization or delivery method
  • Key factors that successful businesses consider in their offerings
  • Buying segments and key trends influencing demand for industry products and services
  • Recent trends in import and export volumes, country of origin or destination, and expected future trends

Geographic Breakdown

Discover where business activity is most concentrated in an industry and the factors driving these trends to find opportunities and conduct regional benchmarking.

Analyst insights

Ideal resources power toy makers in the East of England. The region's skilled workforce, access to major markets and a vibrant, innovative environment foster growth for local...

In this chapter (1)

  • Business Locations

Charts

  • Share of revenue, establishment, wages and employment in each region
  • Share of population compared to establishments in each region in 2024

Tables

  • Number and share of establishments in each region in 2024
  • Number and share of revenue each region accounts for in 2024
  • Number and share of wages each region accounts for in 2024
  • Number and share of employees in each region in 2024

Detailed analysis

  • Geographic spread of the industry across Europe, and trends associated with changes in the business landscape
  • Key success factors for businesses to use location to their advantage

Competitive Forces

Get data and insights on what's driving competition in an industry and the challenges industry operators and new entrants may face, with analysis built around Porter's Five Forces framework.

Analyst insights

Innovation is key to driving sales. Manufacturers must constantly update their offerings and adapt to market trends if they want their toys and games to sell well.

In this chapter (4)

  • Concentration
  • Barriers to Entry
  • Substitutes
  • Buyer & Supplier Analysis

Key metrics

  • Industry concentration level
  • Industry competition level and trend
  • Barriers to entry level and trend
  • Substitutes level and trend
  • Buyer power level and trend
  • Supplier power level and trend

Charts

  • Market share concentration among the top 4 suppliers from 2019-2024
  • Supply chain including upstream supplying industries and downstream buying industries, flow chart

Detailed analysis

  • Factors impacting the industry’s level of concentration, such as business distribution, new entrants, or merger and acquisition activity.
  • Key success factors for businesses to manage the competitive environment of the industry.
  • Challenges that potential industry entrants face such as legal, start-up costs, differentiation, labor/capital intensity and capital expenses.
  • Key success factors for potential entrants to overcome barriers to entry.
  • Competitive threats from potential substitutes for the industry’s own products and services.
  • Key success factors for how successful businesses can compete with substitutes.
  • Advantages that buyers have to keep favorable purchasing conditions.
  • Advantages that suppliers have to maintain favorable selling conditions.
  • Key success factors for how businesses can navigate buyer and supplier power.

Companies

Learn about the performance of the top companies in the industry.

Analyst insights

Strong competition and limited resources hold companies back. High competition from foreign markets combined with restricted capital expenditure makes it difficult for UK toy...

In this chapter

  • Market Share Concentration
  • Companies
  • Company Spotlights

Charts

  • Industry market share by company in 2020 through 2024
  • Major companies in the industry, including market share, revenue, profit and profit margin in 2024
  • Overview of Games Workshop Ltd's performance by revenue, market share and profit margin from 2018 through 2024
  • Overview of Hornby plc's performance by revenue, market share and profit margin from 2018 through 2024
  • Overview of HTI Toys UK Ltd's performance by revenue, market share and profit margin from 2018 through 2024
  • Overview of revenue, market share and profit margin trend for 2 additional companies

Detailed analysis

  • Description and key data for Games Workshop Ltd, and factors influencing its performance in the industry
  • Description and key data for Hornby plc, and factors influencing its performance in the industry
  • Description and key data for HTI Toys UK Ltd, and factors influencing its performance in the industry
  • Description, key data and performance trends for 2 additional companies

External Environment

Understand the demographic, economic and regulatory factors that shape how businesses in an industry perform.   

Analyst insights

Toy manufacturers navigate strict safety regulations. The Toy Safety Regulations 2011 demand the use of safe materials, accurate labelling, appropriate warnings and adherence...

In this chapter

  • External Drivers
  • Regulation & Policy
  • Assistance

Key metrics

  • Regulation & policy level and trend
  • Assistance level and trend

Charts

  • Regulation & Policy historical data and forecast (2014-2029) 
  • Assistance historical data and forecast (2014-2029) 

Detailed analysis

  • Demographic and macroeconomic factors influencing the industry, including Regulation & Policy and Assistance
  • Major types of regulations, regulatory bodies, industry standards or specific regulations impacting requirements for industry operators
  • Key governmental and non-governmental groups or policies that may provide some relief for industry operators.

Financial Benchmarks

View average costs for industry operators and compare financial data against an industry's financial benchmarks over time. 

Analyst insights

average profit is inflated by the market leader. Games workshop has a significant influence on the market and its globally popular IP, Warhammer, allows it to maintain massiv...

In this chapter

  • Cost Structure
  • Financial Ratios
  • Key Ratios

Key metrics

  • Profit margin, and how it compares to the sector-wide margin
  • Average wages, and how it compares to the sector-wide average wage
  • Largest cost component as a percentage of revenue
  • Industry average ratios for days' receivables, industry coverage and debt-to-net-worth ratio

Charts

  • Average industry operating costs as a share of revenue, including purchases, wages, depreciation, utilities, rent, other costs and profit in 2024
  • Average sector operating costs as a share of revenue, including purchases, wages, depreciation, utilities, rent, other costs and profit in 2024
  • Investment vs. share of economy

Data tables

  • Liquidity Ratios (2018-2022)
  • Coverage Ratios (2018-2022)
  • Leverage Ratios  (2018-2022)
  • Operating Ratios (2018-2022)
  • Assets (2018-2022)
  • Liabilities (2018-2022)
  • Cash Flow & Debt Service Ratios (2014-2029)
  • Revenue per Employee (2014-2029)
  • Revenue per Enterprise (2014-2029)
  • Employees per Establishment (2014-2029)
  • Employees per Enterprise (2014-2029)
  • Average Wage (2014-2029)
  • Wages/Revenue (2014-2029)
  • Establishments per Enterprise (2014-2029)
  • IVA/Revenue (2014-2029)
  • Imports/Demand (2014-2029)
  • Exports/Revenue (2014-2029)

Detailed analysis

  • Trends in the cost component for industry operators and their impact on industry costs and profitability 

Key Statistics

Industry Data

Data Tables

Including values and annual change:

  • Revenue (2014-2029)
  • IVA (2014-2029)
  • Establishments (2014-2029)
  • Enterprises (2014-2029)
  • Employment (2014-2029)
  • Exports (2014-2029)
  • Imports (2014-2029)
  • Wages (2014-2029)

Methodology

How are IBISWorld reports created?

IBISWorld has been a leading provider of trusted industry research for over 50 years to the most successful companies worldwide. With offices in Australia, the United States, the United Kingdom, Germany and China, we are proud to have local teams of analysts that conduct research, data analysis and forecasting to produce data-driven industry reports.

Our analysts start with official, verified and publicly available sources of data to build the most accurate picture of each industry. Analysts then leverage their expertise and knowledge of the local markets to synthesize trends into digestible content for IBISWorld readers. Finally, each report is reviewed by one of IBISWorld’s editors, who provide quality assurance to ensure accuracy and readability.

IBISWorld relies on human-verified data and human-written analysis to compile each standard industry report. We do not use generative AI tools to write insights, although members can choose to leverage AI-based tools within the platform to generate additional analysis formats.

What data sources do IBISWorld analysts use?

Each industry report incorporates data and research from government databases, industry-specific sources, industry contacts, and our own proprietary database of statistics and analysis to provide balanced, independent and accurate insights.

Key data sources in the UK include:

  • Office for National Statistics
  • Office for Budget Responsibility
  • Bank of England

Analysts also use industry specific sources to complement catch-all sources, although their perspective may focus on a particular organization or representative body, rather than a clear overview of all industry operations. However, when balanced against other perspectives, industry-specific sources provide insights into industry trends.

These sources include:

  • Industry and trade associations
  • Industry federations or regulators
  • Major industry players annual or quarterly filings

Finally, IBISWorld’s global data scientists maintain a proprietary database of macroeconomic and demand drivers, which our analysts use to help inform industry data and trends. They also maintain a database of statistics and analysis on thousands of industries, which has been built over our more than 50-year history and offers comprehensive insights into long-term trends.

How does IBISWorld forecast its data?

IBISWorld’s analysts and data scientists use the sources above to create forecasts for our proprietary datasets and industry statistics. Depending on the dataset, they may use regression analysis, multivariate analysis, time-series analysis or exponential smoothing techniques to project future data for the industry or driver. Additionally, analysts will leverage their local knowledge of industry operating and regulatory conditions to impart their best judgment on the forecast model.

IBISWorld prides itself on being a trusted, independent source of data, with over 50 years of experience building and maintaining rich datasets and forecasting tools. We are proud to be the keystone source of industry information for thousands of companies across the world.

Learn more about our methodology and data sourcing on the Help Center.

Frequently Asked Questions

Unlock comprehensive answers and precise data upon purchase. View purchase options.

What is the market size of the Game & Toy Manufacturing in the UK industry in United Kingdom in 2024?

The market size of the Game & Toy Manufacturing in the UK industry in United Kingdom is £904.6m in 2024.

How many businesses are there in the Game & Toy Manufacturing in the UK industry in 2024?

There are 937 businesses in the Game & Toy Manufacturing in the UK industry in United Kingdom, which has grown at a CAGR of 8.1 % between 2019 and 2024.

Has the Game & Toy Manufacturing in the UK industry in United Kingdom grown or declined over the past 5 years?

The market size of the Game & Toy Manufacturing in the UK industry in United Kingdom has been declining at a CAGR of 0.4 % between 2019 and 2024.

What is the forecast growth of the Game & Toy Manufacturing in the UK industry in United Kingdom over the next 5 years?

Over the next five years, the Game & Toy Manufacturing in the UK industry in United Kingdom is expected to grow.

What are the biggest companies in the Game & Toy Manufacturing in the UK market in United Kingdom?

The biggest companies operating in the Game & Toy Manufacturing market in United Kingdom are Games Workshop Ltd, Hornby plc and HTI Toys UK Ltd

What does the Game & Toy Manufacturing in the UK in United Kingdom include?

Traditional toys and games and Electronic toys and games are part of the Game & Toy Manufacturing in the UK industry.

Which companies have the highest market share in the Game & Toy Manufacturing in the UK in United Kingdom?

The company holding the most market share in United Kingdom is Games Workshop Ltd.

How competitive is the Game & Toy Manufacturing in the UK industry in United Kingdom?

The level of competition is high and steady in the Game & Toy Manufacturing in the UK industry in United Kingdom.